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Devlog

  • Development phase 0.1.4
    March 06, 2026 by Im_Skully#puzzle, #coop, #adventure
    Hello again everyone, how are you? From what I can see, after making and testing several levels, I've come to the conclusion that the game, in its current state, will be released with huge bugs, all f... Continue reading
  • Development phase 0.1.3
    March 05, 2026 by Im_Skully
    1
    #puzzle, #coop, #adventure, #indie
    Hello Guys! ! And here we are again, but faster than ever, I don't get tired, and I won't get tired until I finish it :p I've come here to explain several things, so that people who see my project can... Continue reading
  • Development phase 0.1.2
    March 04, 2026 by Im_Skully
    1
    #adventure, #not complete, #puzzle
    Here we go with the update, what I've seen so far in my game in this early version. - Add improvements to the pause menu, which wasn't working well and could get worse over time. - An explanatory stor... Continue reading
  • Development phase 0.1.1
    March 02, 2026 by Im_Skully
    1
    #Update
    A pause menu was implemented in the game to allow faster access to level restarts. Reason for working on the pause menu: I worked on the pause menu because, even though I'm in an early stage, it allow... Continue reading
  • Development phase 0.1.0
    March 02, 2026 by Im_Skully
    1
    Currently, the game is in the testing phase, without a story, simply testing what mechanics work, discarded mechanics, ideas, and feedback from people who know the game. Currently the game has a very... Continue reading
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